Evercandle Every Fire All Will Burn is the third game of The Lampshade Anthology, made for the Game Makers Toolkit Game Jam of 2022, which theme was "Roll of the Dice".

------------CONTROLS------------

ARROWS: Move

Z/X: Multiverse jump (with the respective dice)

Z/X in mid air: Double jump (Doesn't change the universe)

ESC: Return to Menu

-----------LORE----------

While studying the mystic arts of lucky and probabilities, some Unlucky Candle fractured his own fire in two realities, now he lives in a quantum overlap, always splits between two random possibilities.

Every time the Unlucky Candle takes one of this possibilities, he travels to that universe in the multiverse and new possibilities are presented to him.

Now he is trying to accumulate dices of randomness in the multiverse to mitigate this effect in order to find a possibility, a universe, where his fire isn't fractured and he can be able to become hole again.

----------THE LAMPSHADE ANTHOLOGY----------

The Lampshade Anthology is an anthology of games that I develop, during game jams, that is part of the same universe, and in the future soon, I want to release a full game based in this universe, so if you want, when this game is already released you can check all of the games of this anthology to know even more of this world and its characters!

-----------JAM NOTES-----------

First of all the theme: "roll of the dice", the kind of game that I really don't like is the luck based ones, so it was very challenging for me to try to put luck in a platform game (make a platform game is one of my personal limitations for my anthology) and I think I was able to mitigate the luck but not able to make a fun game with that, the level design was so hard to elaborate and don't have any control of the dices makes it even harder for the level designer... I know I could have put some limitations on the dice rolls, but in the begging I thought that a level design could make things more fun and random, and it does (I think) but the game must be too easy to be playable.

I hope you like the idea of this game... I definitely will use aspects of this game in a future game, but giving more control to the player, like, making the player colect the dices and using than to use the multiverse travel, something like that...

BROWSER NOTES: Maybe the performance on the browser version is worse than the downloadable versions. 

-------------SOFTWARES USED-----------

Engine: Unity

Coding: Visual Studio (C#)

Art: Procreate, Photoshop

Music: Garage Band for Mac (using apple loops)

Sound Effects: I reused some effects of the game Censer Eminence in this game

Font: Iloopfont (made by me for the game Iloopnati )

Download

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Click download now to get access to the following files:

Evercandle_Mac.app.zip 39 MB
Evercandle_Win.zip 28 MB

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