This is my term paper project in the design college of the Federal University of Santa Maria (UFSM) with Bruno Thurner as the project supervisor.

My objective was make a 2d platformer game using Fumito Ueda's Design by Subtraction, this means that every element in the game must fits with the emotion intended in the narrative and, the elements that isn't adding layers to this sensations should be discarded or adapted into something to fit better with the theme.

This game is about a snowman who was used to play with his 'creator kid' but, one day, this kid stopped to visit him, as soon as the winter ends, less is the hope that the  kid will return. So the Snowman decided to go on an adventure to see his friend one more time before the spring arrives.

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Softwares used:

Engine: Unity

Coding: Visual Studio (C#)

Art: Procreate

Music: Garage Band

Sound Effects: Audacity

Font: Rubik (https://www.fontsquirrel.com/fonts/rubik)

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Snowen_v1.2-Windows.zip 21 MB
Snowen_v1.2-Mac.app.zip 26 MB

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